THE RE ENACTOR

THE RE ENACTOR

Oil on Masonite

Limited Palette Zorn

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GIRL WITH BLACK HAT

GIRL WITH BLACK HAT

Oil painting using the Zorn palette. Limited color palette.

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PORTRAIT OF YOAV

PORTRAIT OF YOAV

Conte Pencil

CONCEPT WAR HORSE

CONCEPT WAR HORSE

The concept was to create a war horse whose mane would be armored for protection while maintaining flexibility for full motion and reticulation of the horse's head.

The sculpture was modeled using WED Walter E. Disney clay and then cast as a latex model from a two part fiberglas mold.

TELCO MONEYPORT

TELCO MONEYPORT

Designed at the NCR Design Center

This project was an award winning built environment used to prototype the early interactive banking experience.

NEON LIGHT SCULPTURE

NEON LIGHT SCULPTURE

Designed and built by Ann Dunham this product used a copper base, brass tubes, lacing, acrylic squares and neon tubing.

The copper was given a verdigris finish.

CHERRIES

CHERRIES

Oil Painting

Warm/Cool Color Relationship

Quick Study Gesture Technique

 

GOTHIC  BLACKLETTER

GOTHIC BLACKLETTER

Hand Rendered Calligraphy

Gothic Blackletter Lower Case Alphabet

India Ink and Steel Pen

FLINT

FLINT

Hand Rendered Calligraphy Gothic

Textura

Design for Embroidery Wearable Application

BRUSH CALLIGRAFFITI

BRUSH CALLIGRAFFITI

Brush Calligraphy from hand made calligraphy tool

Distressed Calligraphy or Calligraffiti

ANN DUNHAM GOTHIC CALLIGRAPHY QUICK DEMO

Example of Hand Rendered Gothic Calligraphy by Ann Dunham

THE INFORMATION JUNGLE

THE INFORMATION JUNGLE

THE INFORMATION JUNGLE   AN INTERACTIVE EXPERIENCE

An 8' x 8' by 8' cube was designed, built and programmed by five graduate students in The Art Center College of Design Master of Science in Product Design program in 2000 to reflect the increasing impact density of information, population and technology has on our environment.

Each participant has a unique experience in the Environment. It was built and programmed with MSP Max/NATO and utilized sensors, lights, color and programmed sounds to incorporate the user as creator of the space. Our goal was to generate a random artificial intelligence within a user created system.

Our attempt was to demonstrate in a tactile and interactive way how each individual contributes, deliberately and unintentionally, to the cumulative impact these tensions place on our experience in both small scale individual ways and on the global experience we share.

Ann Dunham
Christina Flowers
Matthieu Pung
Dan Schenck
Fredericke Kinscher-Schmidt

The visitor enters the space and is prompted by a randomly generated light or sound to begin connecting the separate tubes. As more participants make more connections they begin to produce sounds, lights and colors. The space begins to become laced with intersections that restrict or enhance possibilities for movement.

As more connections are made the space becomes stressed and the users become confused and overwhelmed with the density they have created.

At an undetermined random point, where interactions have overwhelmed the environment the system crashes and goes to silent white.

 

ONEILL SMARTSKIN

ONEILL SMARTSKIN

Interior Perspective Marker Study

Interior Perspective Marker Study

One Point Perspective Interior

Marker Study

Concept Sketch Headset   Solidworks

Concept Sketch Headset Solidworks

Concept Design for Hands Free Microphone

Starting with a concept sketch the design was modeled in Solidworks

The painting is a study of the Asaro Head

 

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